Aki Järvinen (aquito)
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Product managers are numerologists, Game designers are magicians http://post.ly/52IYj
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See you at GDC! http://post.ly/4oBq4
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Year 2011 in Facebook Games http://post.ly/4RkhT
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Parallel play and social presence in social games http://post.ly/2toqx
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The 'more social' school of social games development http://post.ly/26PDQ
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My Upcoming Social Games Talks http://post.ly/25P0v
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Hail the truism of truly social! #socialgames http://post.ly/21jIN
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The Holy Grail of 'Actually' Social in Social Games http://post.ly/1rqDY
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How to translate your game design experience into the social games space http://post.ly/1qw2g
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How I learned to love shallow social games http://post.ly/1nNpB
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Free-to-play as de facto player expectation in social games http://post.ly/1iHt9
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Is there a time and place for a theory of social game design? http://post.ly/1h7vO
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How free installs bloat DAU figures in social games http://post.ly/1fG3F
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Niche vs. mass market in social games business http://post.ly/1bJRo
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Book project on on hold http://post.ly/1YqYK
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Story in Social Games @ Gamasutra blogs http://post.ly/1XpEm
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Prioritities in social game development http://post.ly/1QqKf
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7 Deadly Social Game Metrics from @kontagent http://post.ly/1QiBo
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Interest graphs vs. social graphs in social games? http://post.ly/1J7W4
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7 Predictions For Social Gaming in 2011 http://post.ly/1HB2O