Game Development (gamedev) group
Notices
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Nice, Lime has Android support !gamedev
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Time to get serious. working on Lime first test app !gamedev
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amazing! Lime has its first UI element !gamedev
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Lua 5.2 released !gamedev
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Took me a while and a lot of copy&paste, but I have a working third person view prototype in Unigine !gamedev
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Today is Unigine day. Trying to assemble a TPS prototype !gamedev
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Big update on Lime !gamedev
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Good, MyGUI svn compiles fine under Oneiric !gamedev
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Migrating to CEGUI 0.8 !gamedev
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I should start working on an exporter for Lime engine !gamedev
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http://ur1.ca/5nu1z Funny how attitudes towards sharing in #MMORPG design mirror those in real life. !gamedev !gaming
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Basci tessellation in OpenGL http://ur1.ca/5dtwn !gamedev
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Unigine Indie Starter SDK now supports Linux too! !gamedev
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New Unigine licenses for indie market: http://bit.ly/nNTlWM !gamedev
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UnigineScript is now faster than other scripting laguages! http://bit.ly/qpDqtH !gamedev
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Working on a new UI design: quickslot bar on top or bottom? !gamedev
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Solved the CEGUI tooltip problem. The UI needs to be updated with system::InjectTimePulse() !gamedev
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A new video from the bomberman-like game !blowthemall : http://youtu.be/LA62HzxN8I8 !games !gamedev ;D
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Discovered that entities were not destroyed properly (not destroyed at all). Fixed, but still can cause crashes !gamedev
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Today: Fixed the terrain problems, normal/specular maps are required when using default material generator !gamedev